
Rebuild, Play San Andreas, and press Tab +Q Import maxpayne.dff & maxpayne.txd to skin.imgĤ. Using any img editor, delete ballas1.dff & ballas1.txd in gta3.img and import the new model.ģ. Rename maxpayne.dff & maxpayne.txd to ballas1.dff & ballas1.txdĢ. I'm sure rules were different before.Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files.

* Models that require permission from a corporate entity, like EA Games, are NOT allowed for conversions (with the R* exception listed above).Failure to meet the above criteria will result in, at minimum, a locked topic and verbal warning. If no license is provided with the content, include a link to where it was originally obtained. Make sure to follow allow requirements of that licence. * Content from websites - As long as it's under a suitable licence granting it's free use, then it's allowed.

Modding currently encourages people to buy the PC version in order to install mods, which makes us a friend of Rockstar. It can also cause issues with Rockstar: if GTAIV's content could be installed into the much cheaper and older San Andreas - GTAIV sales could suffer - and future GTAs will be more likely to contain anti-modding protection. However, converting excessive amounts of content will detract from interest in scratch-made content. No point in trying to stop access to something you already have. It's a common practice, everyone who has gta installed has access to these vehicles, and getting Rockstar's permission simply won't happen.

* Original GTA content - Converting these between games is allowed, in moderation. * Tuning/Ricing/Pimping - Improving/editing another author's work and re-releasing it requires the same level of verification as a conversion, and requires a post from the original author.
